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Elemental Gear – A Look at Best In Slots

July 28, 2010 8 comments

Some time ago, I wrote an article about gearing your elemental shaman to be raid ready from purely auction house obtained items. (You can read that article here.) Since then, I’ve had numerous requests to produce a “best in slot” guide and I’ll admit that I’ve generally avoided the topic.

A “best in slot” list refers to an end product comprising of the best available items in game. There are multiple problems with this concept. Firstly, World of Warcraft’s raiding game is now offering a great deal more choice. Players are presented with the option of focussing on ten man content alone. Throughout the Wrath of the Lich King expansion, ten and twenty five man loot tables have been separate entities; much to the annoyance of those people confined to ten man content to allow their guild to stay ranked. This is changing in Cataclysm (thank goodness) but it does mean that the items available to us vary. On the note of availability, many players also need to be realistic about their guild’s capabilities. Many coveted items for such a list are from heroic versions of twenty five man bosses. With the Icecrown Citadel buff gradually growing in it’s potency, the content has undoubtedly been accessible to more players. That said, some encounters remain very difficult and a portion of the player base will just not see them. You can, naturally, argue that this doesn’t change the “best in slot” list; indeed it doesn’t. However with a need to balance hit there is little point in relying on items from end game content that you have little chance of acquiring. When your spells are being resisted and your DPS directly affected, telling yourself that if you were to loot a specific item from a specific heroic encounter is of little consequence. We need to play in the here and now. Finally and related to the previous points, it is easy to forget that hit rating is our strongest stat until we are capped. Being under hit cap and experiencing resists will impact your DPS far more than any other stat. As such, it is vital to remember that acquiring best in slot gear is the destination at the end of a long and arduous journey. On the path, you may find that another item is far superior to you than one flagged as best in slot. This is frequently the case for high hit rating items.

Considering all of this, I’m not going to produce a definitive best in slot guide. I’m going to discuss your options at each step of your journey to that much desired destination.

Hit Ratings

At the centre of creating your ideal gear set should always be hit rating. It’s imperative that you remain hit capped as slipping under this point will have dire consequences for your DPS. The raid setup your guild utilise is key to calculating your required hit rating. There is zero point in aiming for a “best in slot” gear set that balances it’s hit around having misery or a boomkin’s presence if you raid with neither. Equally draenei aura rewards and additional 1% hit that needs to be accounted for.

I’m going to assume that everyone raids with Elemental Precision as aside from the hit rating increase, it also provides threat reduction. Based on this, hit rating required is shown below:-

  • Draenei with Misery / Boomkin Buff = 10% Hit Required = 263 Hit Rating (on character sheet)
  • Draenei without Misery / Boomkin Buff = 13% Required = 342 Hit Rating (on character sheet)
  • Non-Draenei with Misery / Boomkin Buff = 11% Required = 289 Hit Rating (on character sheet)
  • Non-Draenei without Misery / Boomkin Buff = 14% Required = 368 Hit Rating (on character sheet)

These are the figures you need to balance your gear set around. Being a few points under will impact your DPS but it will be quite negligible. Equally a few points over isn’t catastrophic. Avoid going considerably over hit rating as the stats are just wasted. Equally if you slip too far under, you’ll experience a large amount of resists on your offensive spells and your DPS will suffer.

Ten Man Versus Twenty Five Man Gear

Undoubtedly the largest factor that determines how your best in slot template looks comes down to whether you have access to twenty five man raiding. When Wrath content became available in two different incarnations (ten man and twenty five man), many players chose to focus purely on the smaller raids. Out of this apparent enthusiasm for a smaller raid size came strict ten man guild rankings. This gave the smaller guilds their own forum in which to feel competitive. To qualify, your guild had to forgo most twenty five man content. Indeed to ensure a new guild could not form out of veteran players boasting the crème de la crème of twenty five man gear, restrictions were put in place to limit how many twenty five man kills one guild could accommodate.

There is a vast difference between the gear available to twenty five man raiders in comparison with ten man players. For some item categories, you’re going to find yourself very limited in choice. The prime example of this, for casters, is in regards to trinkets. The lack of good trinkets has been a plague throughout the Wrath expansion. It began with the Illustration of the Dragon Soul back in Obsidian Sanctum. It continued into Ulduar and the Trial of the (Grand) Crusader instances with Flare of the Heavens, Scale of Fates and Reign of the Unliving and it has shown no sign of ceasing it’s torment in Icecrown Citadel and Ruby Sanctum with Dislodged Foreign Object, Phylactery of the Nameless Lich and Charred Twilight Scale.

As an officer in a ten man strict guild, the biggest request I get from members is them asking if we can afford a raid flag so they can pug for their trinkets. Their justification is simple and obvious; “it’s best in slot for me.” My answer is equally simple, “change your best in slot list to account for your guild.”

Four Set Tier Ten Bonus

Due to tier items and set bonuses, a reasonable number of our gear pieces are selected for us. This raises the question as to whether it is better to aim for a set bonus or choose offset pieces.

The entire tier ten set can be purchased with frost emblems. Much like tier nine, however, each piece has potential upgrades which are purchased with emblems dropping in raid content.

The two set bonus for the elemental set is as follows:-

  • Your Lightning Bolt and Chain Lightning spells reduce the remaining cooldown on your Elemental Mastery talent by 2 sec.

It’s not an amazing set bonus and it suffers under certain circumstances (such as high movement encounters). It’s still worth around 100 DPS however.

The four set bonus for the elemental tier ten set reads as follows:-

Categories: Best in Slot Guide