Home > Best in Slot Guide > Elemental Gear – A Look at Best In Slots

Elemental Gear – A Look at Best In Slots

Some time ago, I wrote an article about gearing your elemental shaman to be raid ready from purely auction house obtained items. (You can read that article here.) Since then, I’ve had numerous requests to produce a “best in slot” guide and I’ll admit that I’ve generally avoided the topic.

A “best in slot” list refers to an end product comprising of the best available items in game. There are multiple problems with this concept. Firstly, World of Warcraft’s raiding game is now offering a great deal more choice. Players are presented with the option of focussing on ten man content alone. Throughout the Wrath of the Lich King expansion, ten and twenty five man loot tables have been separate entities; much to the annoyance of those people confined to ten man content to allow their guild to stay ranked. This is changing in Cataclysm (thank goodness) but it does mean that the items available to us vary. On the note of availability, many players also need to be realistic about their guild’s capabilities. Many coveted items for such a list are from heroic versions of twenty five man bosses. With the Icecrown Citadel buff gradually growing in it’s potency, the content has undoubtedly been accessible to more players. That said, some encounters remain very difficult and a portion of the player base will just not see them. You can, naturally, argue that this doesn’t change the “best in slot” list; indeed it doesn’t. However with a need to balance hit there is little point in relying on items from end game content that you have little chance of acquiring. When your spells are being resisted and your DPS directly affected, telling yourself that if you were to loot a specific item from a specific heroic encounter is of little consequence. We need to play in the here and now. Finally and related to the previous points, it is easy to forget that hit rating is our strongest stat until we are capped. Being under hit cap and experiencing resists will impact your DPS far more than any other stat. As such, it is vital to remember that acquiring best in slot gear is the destination at the end of a long and arduous journey. On the path, you may find that another item is far superior to you than one flagged as best in slot. This is frequently the case for high hit rating items.

Considering all of this, I’m not going to produce a definitive best in slot guide. I’m going to discuss your options at each step of your journey to that much desired destination.

Hit Ratings

At the centre of creating your ideal gear set should always be hit rating. It’s imperative that you remain hit capped as slipping under this point will have dire consequences for your DPS. The raid setup your guild utilise is key to calculating your required hit rating. There is zero point in aiming for a “best in slot” gear set that balances it’s hit around having misery or a boomkin’s presence if you raid with neither. Equally draenei aura rewards and additional 1% hit that needs to be accounted for.

I’m going to assume that everyone raids with Elemental Precision as aside from the hit rating increase, it also provides threat reduction. Based on this, hit rating required is shown below:-

  • Draenei with Misery / Boomkin Buff = 10% Hit Required = 263 Hit Rating (on character sheet)
  • Draenei without Misery / Boomkin Buff = 13% Required = 342 Hit Rating (on character sheet)
  • Non-Draenei with Misery / Boomkin Buff = 11% Required = 289 Hit Rating (on character sheet)
  • Non-Draenei without Misery / Boomkin Buff = 14% Required = 368 Hit Rating (on character sheet)

These are the figures you need to balance your gear set around. Being a few points under will impact your DPS but it will be quite negligible. Equally a few points over isn’t catastrophic. Avoid going considerably over hit rating as the stats are just wasted. Equally if you slip too far under, you’ll experience a large amount of resists on your offensive spells and your DPS will suffer.

Ten Man Versus Twenty Five Man Gear

Undoubtedly the largest factor that determines how your best in slot template looks comes down to whether you have access to twenty five man raiding. When Wrath content became available in two different incarnations (ten man and twenty five man), many players chose to focus purely on the smaller raids. Out of this apparent enthusiasm for a smaller raid size came strict ten man guild rankings. This gave the smaller guilds their own forum in which to feel competitive. To qualify, your guild had to forgo most twenty five man content. Indeed to ensure a new guild could not form out of veteran players boasting the crème de la crème of twenty five man gear, restrictions were put in place to limit how many twenty five man kills one guild could accommodate.

There is a vast difference between the gear available to twenty five man raiders in comparison with ten man players. For some item categories, you’re going to find yourself very limited in choice. The prime example of this, for casters, is in regards to trinkets. The lack of good trinkets has been a plague throughout the Wrath expansion. It began with the Illustration of the Dragon Soul back in Obsidian Sanctum. It continued into Ulduar and the Trial of the (Grand) Crusader instances with Flare of the Heavens, Scale of Fates and Reign of the Unliving and it has shown no sign of ceasing it’s torment in Icecrown Citadel and Ruby Sanctum with Dislodged Foreign Object, Phylactery of the Nameless Lich and Charred Twilight Scale.

As an officer in a ten man strict guild, the biggest request I get from members is them asking if we can afford a raid flag so they can pug for their trinkets. Their justification is simple and obvious; “it’s best in slot for me.” My answer is equally simple, “change your best in slot list to account for your guild.”

Four Set Tier Ten Bonus

Due to tier items and set bonuses, a reasonable number of our gear pieces are selected for us. This raises the question as to whether it is better to aim for a set bonus or choose offset pieces.

The entire tier ten set can be purchased with frost emblems. Much like tier nine, however, each piece has potential upgrades which are purchased with emblems dropping in raid content.

The two set bonus for the elemental set is as follows:-

  • Your Lightning Bolt and Chain Lightning spells reduce the remaining cooldown on your Elemental Mastery talent by 2 sec.

It’s not an amazing set bonus and it suffers under certain circumstances (such as high movement encounters). It’s still worth around 100 DPS however.

The four set bonus for the elemental tier ten set reads as follows:-

  • Your successful Lava Burst casts increase the duration of your Flame Shock on the target by 6 seconds.
    • This reduces the number of Flame Shocks we cast as Lava Burst extends the duration. While it took a lot of tweaking for Blizzard to arrive at a four set bonus that was actually valuable to us, this is worth upwards of 300 DPS.

      In summary, when creating an ideal gear set you need to aim for the four piece tier ten bonus. The benefit you will gain from improved stats on other items will not outweigh the DPS gain from the bonus.

      Weighing Up the Best Tier Ten Pieces

      Establishing that we need four of the available five tier ten pieces to unlock the bonus, the next question is what pieces to choose. Keeping in mind our stat priorities of hit being paramount, haste and spell power being delicious and critical strike being of less value to us (partly due to it not effecting Lava Burst), lets look at the tier ten set pieces.

      The helm, chest and shoulders all have the perfect combination of spell power and haste. This makes these pieces the most obvious initial choices. Both the leggings and the gloves replace haste with critical strike rating which make them slightly less appealing to us. When considering spell hit, however, the kilt boasts ninety two hit rating in comparison with the seventy two rating on the gloves. In this sense, the legs offer us a nice chunk of hit rating that is sorely lacking on our other pieces. The choice isn’t quite this simple naturally, the alternative items must be considered.

      Ten Man Options

      This list will take into account both normal mode items and those obtained from heroic modes.


      Sanctified Frost Witch’s Helm


      Soulcleave Pendant – From Saurfang Normal Mode
      Soulcleave Pendant – From Saurfang Heroic Mode

      Blood Queen’s Crimson Choker – Icecrown Citadel Twenty Five Drop (BoE)

      (The bind on equip neck is superior to even the heroic Soulcleave Pendant, however it’s a relatively rare drop and it can be expensive. The difference between the two is very small however.)


      Sanctified Frost Witch’s Shoulderpads


      Lich Wrappings – From Valithria Normal Mode
      Lich Wrappings – From Valithria Heroic Mode

      Drape of Bitter Incantation – From Trial of the Grand Crusader (10) with Fifty Attempts Remaining

      If you don’t need hit rating, the Drape of Bitter Incantation is the superior choice as you’ll be trading in wasted hit for critical strike.


      Sanctified Frost Witch’s Hauberk


      Ether-Soaked Bracers – From Rotface Normal Mode
      Ether-Soaked Bracers – From Rotface Heroic Mode


      Tel’thas, Dagger of the Blood King – From The Lich King Normal Mode
      Tel’thas, Dagger of the Blood King – From The Lich King Heroic Mode


      Lost Pavise of the Blue Flight – From Sindragosa Normal Mode
      Lost Pavise of the Blue Flight – From Sindragosa Heroic Mode

      Scourgelord’s Baton – From Lady Deathwhisper Normal Mode
      Scourgelord’s Baton – From Lady Deathwhisper Heroic Mode

      (Should you find yourself severely lacking in hit rating, the above offhand is an option, particularly if your guild have only just started raiding Icecrown Citadel and Sindragosa is out of reach)


      Bizuri’s Totem of Shattered Ice – From Frost Emblems


      Stormbringer Gloves – From Valithria Normal Mode
      Stormbringer Gloves – From Valithria Heroic Mode

      Sister’s Handshrouds – From Lady Deathwhisper Normal Mode
      Sister’s Handshrouds – From Lady Deathwhisper Heroic Mode

      (Once again, the latter is an option for those struggling with hit rating (like myself). It’s worth noting that they’re cloth however, so you may need to wait for your cloth casters to receive them.)


      Waistband of Despair – From Frost Emblems


      Sanctified Frost Witch’s Kilt

      Lightning Infused Leggings – Crafted

      (The tier leggings compensate for the lack of hit found on our “best” tier pieces (the head, the chest and the shoulders.) The crafted leggings are very nicely itemised should you need something to fill in the gap until you have enough emblems for tier legs.)


      Boots of the Frozen Seed – From Lady Deathwhisper Normal
      Boots of the Frozen Seed – From Lady Deathwhisper Heroic

      Earthsoul Boots – Crafted

      (The crafted Earthsoul Boots are superior to the Boots of the Frozen Seed from the normal version of the Lady Deathwhisper encounter. My own guild have also had dire luck with the Boots of the Frozen Seed drop rate. We have seen one pair during all our Icecrown Citadel runs and, obviously, they went to our boomkin. I’d strongly advise you craft the The crafted Earthsoul Boots until you replace them.)


      Ashen Band of Destruction – Icecrown Citadel Reputation Ring


      Cerise Coiled Ring – From Prince Council Normal Mode
      Cerise Coiled Ring -From Prince Council Heroic Mode

      Saviana’s Tribute – From Halion Heroic Mode

      (If you’re still desperately lacking hit, Halion drops the Saviana’s Tribute. You do lose haste rating to gain that additional hit however, so I’d generally recommend sourcing it elsewhere.)


      Muradin’s Spyglass – From the Gunship Normal Mode
      Muradin’s Spyglass – From the Gunship Heroic Mode


      Abyssal Rune – From Trial of the Champion Normal (5 Man Dungeon)
      Maghia’s Misguided Quill – From Frost Emblems

      Reign of the Unliving – From Anub’arak Normal Mode (Trial of the Crusader – 25)

      (The Abyssal Rune is still the second best trinket you can get without touching twenty five man content. If you need hit, then go with the Maghia’s Misguided Quill.)

      (The Reign of the Unliving is, naturally, from twenty five man content. I have mentioned it however because Trial of the Crusader twenty five man (normal mode) was removed from the ten man strict limitations quite some time ago. This means that you are safe to pug this for the trinket even as a member of a ten man strict guild. Be warned, however, it took my own guild twelve weeks of organised pugging to obtain this for myself and even then you are likely at the mercy of rolling against other players)

      As I mentioned at the start, I am not aiming to produce a definitive list but rather the best options you have available to you. It’s upto you to account for your own raid buffs and compile a gear set from the above suggestions.

      Twenty Five Man Options

      This will include items from both normal and heroic versions of Icecrown Citadel encounters


      Sanctified Frost Witch’s Helm


      Blood Queen’s Crimson Chocker – From Blood Queen Lana’thel Heroic Mode

      Amulet of the Silent Eulogy – From the Gunship Normal Mode
      Amulet of the Silent Eulogy – From the Gunship Heroic Mode

      (If you need hit rating, the Amulet of the Silent Eulogy is the best option. If you’re over hit cap, it’s better to trade out the wasted stat and use the Blood Queen’s Crimson Chocker)


      Sanctified Frost Witch’s Shoulderpads


      Cloak of Burning Dusk – From Halion Normal Mode
      Cloak of Burning Dusk – From Halion Heroic Mode

      Frostbinder’s Shredded Cape – From Lady Valithria Normal Mode
      Frostbinder’s Shredded Cape – From Lady Valithria Heroic Mode

      (The normal version of the Cloak of Burning Dusk is no real upgrade from the heroic Frostbinder’s Shredded Cape so wait until the heroic version drops if you already have the upgraded Valithria cloak)


      Sanctified Frost Witch’s Hauberk


      Bracers of Fiery Night – From Halion Normal Mode
      Bracers of Fiery Night – From Halion Heroic Mode

      Bloodsunder’s Bracers – From Rotface Normal Mode
      Bloodsunder’s Bracers – From Rotface Heroic Mode

      (Ruby Sanctum brought new wrist options albeit cloth wrists. The normal version of Bracers of Fiery Night are inferior to the heroic Bloodsunder’s Bracers, so wait for the latter to drop. Due to the Halion bracers being cloth, there may be more competition on them so it’s always worth grabbing the Rotface bracers initially)


      Royal Scepter of Terenas II – From The Lich King Normal Mode
      Royal Scepter of Terenas II – From The Lich King Heroic Mode


      Bulwark of Smouldering Steel – From Lord Marrowgar Normal Mode
      Bulwark of Smouldering Steel – From Lord Marrowgar Heroic Mode


      Bizuri’s Totem of Shattered Ice – From Frost Emblems


      Gunship Captain’s Mittens – From Gunship Heroic Mode

      Sanctified Frost Witch’s Gloves

      If you can afford the slightly reduced hit rating on the Gunship Captain’s Mittens then these are the best option due to the quite high haste value. However be aware that they are cloth so you may have to wait in line behind several casters. As such, it is worth getting at least the basic version of the tier gloves)


      Split Shape Belt – From Halion Normal Mode
      Split Shape Belt – From Halion Heroic Mode

      Crushing Coldwraith Belt – From Lord Marrowgar Normal Mode
      Crushing Coldwraith Belt – From Lord Marrowgar Heroic Mode

      Waistband of Despair – From Frost Emblems

      (Ruby Sanctum introduced a new waist item, the Split Shape Belt. The normal version of this is inferior to the heroic Crushing Coldwraith Belt so wait for the normal version if you already looted the Marrowgar belt. Luckily, the Halion belt is mail so there is much less competition for it.)

      (The Crushing Coldwraith Belt is superior to the emblem bought Waistband of Despair without doubt. However, be aware that the Marrowgar belt is cloth and again you maybe waiting quite some time for it. If you have spare emblems, buy the mail belt to see you through)


      Plaguebringer’s Stained Pants – From Festergut Heroic Mode

      Sanctified Frost Witch’s Kilt

      Lightning Infused Leggings – Crafted

      (The Sanctified Frost Witch’s Kilt has slightly higher hit rating than the Plaguebringer’s Stained Pants however the latter are vastly superior to the haste in place of the critical strike chance on the tier legs. Sadly, as is the case with much of our gear, the Plaguebringer’s Stained Pants are cloth and very desirable. If you can afford to go without the hit crafting the Lightning Infused Leggings can help. If not, take the tier leggings)


      Plague Scientists Boots – From Festergut Normal Mode
      Plague Scientists Boots – From Festergut Heroic Mode

      Boots of the Frozen Seed – From Lady Deathwhisper Heroic Mode (Ten Man)

      Earthsoul Boots – Crafted

      (The heroic Plague Scientists Boots are by far the best for us but again they are cloth. The normal version are slightly behind the heroic Boots of the Frozen Seed, though the difference is very small. If you have access to the heroic leather boots, then take those and wait for the heroic Plague Scientists Boots. If you need an easily obtained pair of boots to see you until they drop, craft the Earthsoul Boots.)


      Ashen Band of Destruction – The Icecrown Citadel Reputation Ring


      Ring of Rapid Ascent – From The Gunship Normal Mode
      Ring of Rapid Ascent – From The Gunship Heroic Mode


      Dislodged Foreign Object – From RotFace Normal Mode
      Dislodged Foreign Object – From Rotface Heroic Mode


      Phylactery of the Nameless Lich – From Sindragosa Normal Mode
      Phylactery of the Nameless Lich – From Sindragosa Heroic Mode

      Charred Twilight Scale – From Halion Normal Mode (Ruby Sanctum)
      Charred Twilight Scale – From Halion Heroic Mode (Ruby Sanctum)

      (With the release of the Ruby Sanctum instance, what were previously the two best in slot trinkets for the elemental shaman became contested by the Charred Twilight Scale. The scales are desired by all casters however, so it still may be worth grabbing a Phylactery of the Nameless Lich while you wait on the scale. (Unless you have oodles of DKP to spend of course.))


      The ten man raiders will find it more difficult to find really desirable options for all slots. Our best in slot offhand, the Pavise of the Blue Flight boasts MP5 which is really not needed for us. On the other hand, the Scourgelord’s Baton, the option we have should we need more hit rating has critical strike chance. In terms of trinkets, it’s quite obvious that we’re struggling when we resort to using the Abyssal Rune. In fairness, this is an insanely good trinket for it’s location but when compared with the Charred Twilight Scale, we quite rightly feel robbed.

      (Nice itemization between ten and twenty five man there Blizzard)

      As usual, we find ourselves looking to both cloth and leather items for our ideal gear set. This creates problems in the sense that, rightfully so, we will be below the other casters in terms of priority for these items.

      I’d highly recommend using the Zap! spreadsheet as you gear up. There is a great deal of haste to be found on our best in slot items (particularly with the introduction of the trinkets from Ruby Sanctum) and it’s worth keeping an eye on the personal value of each stat as once we hit the 50% haste mark, it’s relative worth decreases somewhat and the value of critical strike rating becomes greater.

      In summary, while “best in slot” lists have their place and they certainly give us something to aim for, be sure to modify your gear as you progress and ensure that you don’t fall under hit rating. That really amazing trinket may have a lower value to you than the Maghia’s Misguided Quill at times (if you slip under the cap.) As such, be willing to make alterations that may deviate from your ultimate plan.

Categories: Best in Slot Guide
  1. July 28, 2010 at 3:48 pm

    Well, I think half the trouble with best in slot list is that it can mean several different things. When I was playing my old main it referred to the gear ranking lists that Shadowpriest.com made, which basically listed all the useable gear in the current content, and ranked it according to ‘pseudo power’ calculations, with added numbers to show the set bonus, or the value if hit is needed. This is a metric of rating gear that I used a lot when I was a shadow priest (and I had contemplated doing lists like this for totemspot.com as well)

    THEN you have the simple ‘best in each slot’ list, a little like yours, however if you put all the the ‘BiS’ items together they don’t make a set (as you point out) and so arises the ‘holy grail’ of the ‘bis set’, which is the best possible combination of all these items.

    Some people use the ranking system, or simulationcraft/rawr, to build their gear up piecemeal. Some people use a BiS list and pick the best of the items as they see it, and then build the rest of their set around that, and then others find a BiS SET and try and build up towards that.

    I think the piecemeal set is better for immediate improvements, but can lead to a funky final set of gear and a lot of wasted dkp, but all the methods that are there to help you chose your gearing path can be used together to make planning much easier.

    Awesome post, again, Zing 😀

  2. July 28, 2010 at 4:10 pm

    I must admit I’ve avoided the topic for a while because I simply find the whole concept a little “meh”. (Highly technical term I know).

    I’ve spoken to so many people in the past (guildees and otherwise) that become obsessed with a set gear list they have seen somewhere and regardless of their current stats or items, they’re compiling it piece by piece.

    In addition I’ve been in guilds before where people have refused to spend DKP on a massive upgrade purely because there is, theoretically, a better item out there. They don’t seem to care whether that item is in feasible reach or not, they’re saving to ensure they can get it should the guild ever reach that boss. (In the case of that guild, they did not.)

    I personally believe it is better to think of gear sets as a more fluid entity. You have to be willing to switch things around here and there to maintain that critical hit rating.

    Frequently you also need to be willing to spend DKP on upgrades that aren’t on your “BiS” list because if everyone went with the same mindset, the entire raid would be gimping themselves 😛

    And thanks Pewter ❤ 😀

    • July 28, 2010 at 5:54 pm

      Yeh, that’s the problem I have with BiS lists – it encourages the “wait for BiS item to drop” mentality which means you might put yourself out of gear upgrades for a very long time, to the overall detriment of the raid.

      I guess the situation could be different when DKP is involved (I’ve never been in a guild that uses it), however I’d say that if your guild uses DKP, you’ll be raiding a lot more than a guild that doesn’t.

  3. July 28, 2010 at 9:34 pm

    I view my gear as an ever-evolving puzzle, a Rubix cube, I suppose you could call it. I look over my entire gear set and ask myself “What could I upgrade this to?” for each individual slot, then weigh the results of the changes and determine an order as to how to pursue upgrades. Recently I shelved the heroic Horrific Flesh Epaulets in favor of my 264 T10 so that I could swap my 264 T10 gloves with heroic Gunship Mittens. I may go back to the T10 gloves if I were to get heroic Plaguebringer’s Stained Pants…but then I’d have to put another blue gem somewhere, probably in the T10 shoulder, then pour on the runed rubies on the pants.

    I don’t have any of the math for this handy, but like I said, I evolve my gear set a piece at a time; rarely does anyone grab 2-3 upgrades in a single raid, anyhow.

    Sure, I try to get everything BiS, but I don’t take the “BiS or bust” approach to it. I may be viewed as a loot whore though. o.o

    • July 28, 2010 at 9:48 pm

      Precisely the kind of view I take also. I’ve always disagreed with whoring DKP for specific items. At least when it’s at the expensive of taking very good upgrades just for the sake of waiting on one BiS drop.

      While the loot table difference between ten man and twenty five man really irritates me, I’m also lucky in that I generally have little competition for most of the items I want. Though I do remember the day of there being ten or so other casters in the guild all wanting the same trinket 😦

      I’ve also picked up misc pieces along the way that have extra hit or that I won’t use immediately but may need at some point. I guess that could make me a loot whore too 😉 But it’s better than disenchanting stuff in my opinion 🙂

  4. Jen
    July 29, 2010 at 5:15 pm

    BiS lists are good as a general guide, but we all get items in different orders. For example I have never had Lich wrappings from Dreamwalker, because it has only dropped once, and our warlock still needs it. We have to keep ourselves hit capped every step of the way, so we shift our gear around to give the best possible stats that the gear we do have, can offer whilst maintaining the hit cap. The hard decision is when you look at a loot table and you think how that item could fit into your gearset, and would a certain gearset give more dps than another.

    I use the chardev website to change gear around, and the Zap spreadsheet. I look at each item that I could still use in each slot, and I model different gearsets around those items. There is one rule, each gearset has to be hit capped. After that just throw in anything that you have/could have. I have worked out an optimal gearset, changing around t10 and hit pieces, however I would need 3 new items to get it. So I look at some gearsets which just use one new item. You end up with a list of different gearsets (I describe what’s in each one) with a dps number, and anytime you win one of those items from a raid, you see if that item can be fit in just on its own, or whether you need something else also. If the highest dps gearset does not include that item, you still take it because you might receive another item that DOES fit with that item, that is still an upgrade from what you have now.

    Obviously you only focus on upgrades, no point shifting your gear for no dps difference. But I hope you understand all that. It’s always good to take optional loot, every step of the way you can look at what you have and just optimise it. You can’t control what will drop and when, so take a look at what you do have, and what is immediately available from badges, and take it from there.

  5. July 29, 2010 at 6:45 pm

    I agree with you 100%

    We have had equally terrible luck with the Lich Wrappings. It dropped once on normal and never on heroic. I was fortunate that no one else actually needed it at the time but some of the drop rates seem crazy. The Frozen Seed boots are the same thing. They’ve dropped once for us in all the time we’ve been in ICC and obviously (and rightly so) the boomkin got them.

    Don’t get me wrong, I agree that BiS lists are a useful framework, as long as that is how they are treated and not as a definitive list which must not be deviated from 🙂

    Always lovely to hear (or read!) your comments Jen

  6. Jen
    July 29, 2010 at 10:20 pm

    We’ve had those boots a few times…but there are many items we haven’t even seen on heroic yet…after how many months of doing heroic modes. The warrior/hunter/shaman tokens won’t drop either. We have 7 people with full sanctified and now using them for their offspecs, and I’m still at 2/4 resto and 1/4 elemental. Also have our hunter and warrior with 1/4 and 2/4 main spec respectively. Insane. Not that I desperately need them but still, it’s nice to get a bit of love every now and then.

    Anyhow, less of my whinging! I could whine about 10 man loot tables all day, but I won’t. I’m just gonna give my abyssal rune a hug and carry on doing 12k dps. It feels good :D.

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