Home > Cataclysm > Shaman Talent Preview

Shaman Talent Preview

MMO Champion updated their site this morning with a number of class talent tree previews courtesy of Blizzard. Fortunately for all of us, the Shaman tree was amongst those. While we had our Cataclysm class preview quite some time ago, this information gives us a more concrete feel for where each of the new talents appear.

What follows is a huge block of text but thanks to the work of the people over at MMO Champion, the new talents are also visible in a more graphically appealing presentation via their newly launched talent viewer. You can check it out here and specifically, the shaman talents here. Be aware that this site is in it’s early stages so down time is to be expected.

I’m going to start by detailing the elemental talent preview, followed by the restoration preview. As always, keep in mind Cataclysm is still in the alpha stages of it’s testing (though beta is closing in fast), so there is a great deal of time in which the talents may change.

Elemental Talent Preview

Tier One (Left to Right)

Convection

  • 5 ranks available
  • Reduces the mana cost of your shock, lightning bolt, chain lightning, lava burst, and wind shear spells by 2/4/6/8/10%.

Concussion

  • 5 ranks available
  • Increases the damage done by your lightning bolt, chain lightning, thunderstorm, lava burst and shock spells by 1/2/3/4/5%.

Tier Two (Left to Right)

Call of Flame

  • 3 ranks available
  • Increases the damage done by your fire totems and fire nova by 5/10/15% and damage done by your lava burst spell by 2/4/6%.

Elemental Warding

  • 3 ranks available
  • Reduces all damage taken by 2/4/6%.

Elemental Devastation

  • 3 ranks available
  • Your non-periodic offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 3/6/9% for ten seconds

Tier Three (Left to Right)

Reverberation

  • 5 ranks available
  • Reduces the cooldown of your shock spells and wind shear by 0.2/0.4/0.6/0.8/1 seconds.

Elemental Focus

  • 1 rank available
  • After landing a non-periodic critical strike with a fire, frost, or nature damage spell, you enter a clearcasting state. The clearcasting state reduces the mana cost of your next 2 damage or healing spells by 40%.

Elemental Fury

  • 5 ranks available
  • Increases the critical strike damage bonus of your searing totem and magma totem and your fire, frost and nature spells by 20/40/60/80/100%.

Tier Four (Left to Right)

Improved Fire Nova

  • 2 ranks available
  • Increases the damage done by your fire nova by 10/20% and reduces the cooldown by 2/4 seconds.

Eye of the Storm

  • 3 ranks available
  • Reduces the pushback suffered from damaging attacks while casting lightning bolt, chain lightning, lava burst and hex spells by 23/46/70%.

Tier Five (Left to Right)

Elemental Reach

  • 2 ranks available
  • Increases the range of your lightning bolt, chain lightning, fire nova, and lava burst spells by 3/6 yards, increases the radius of your thunderstorm spell by 10/20%, and increases the range of your flame shock by 7/15 yards.

Elemental Mastery

  • 1 rank available
  • Requires 1 point in elemental focus
  • Instant cast
  • 3 min cooldown
  • When activated, your next lightning bolt, chain lightning or lava burst spell becomes an instant cast spell. In addition, you gain 15% spell haste for 15 seconds. Elemental mastery shares a cooldown with nature’s swiftness.

Unrelenting Storm

  • 3 ranks available
  • Regenerate mana equal to 4/8/12% of your intellect every 5 seconds, even while casting.

Tier Six (Left to Right)

Elemental Precision

  • 3 ranks available
  • Increases your chance to hit with fire, frost and nature spells by 1/2/3% and increases your spell hit rating by an additional amount equal to 33/66/100% of your spirit.

  • Lightning Mastery

    • 5 ranks available
    • Requires 5 points in elemental fury
    • Reduces the cast time of your lightning bolt, chain lightning, and lava burst spells by 0.1/0.2/0.3/0.4/0.5 seconds.

    Tier Seven (Left to Right)

    Storm, Earth and Fire

    • 3 ranks available
    • Reduces the cooldown of our chain lighting spell by .75/1.5/2.5 seconds. In addition, your earthbind totem has a 33/66/100% chance to root targets for 5 seconds when cast, and the periodic damage done by your flame shock is increased by 20/40/60%.

    Elemental Oath

    • 2 ranks available
    • Requires 1 point in elemental mastery
    • While clearcasting from elemental focus is active, you deal 5/10% more spell damage. In addition, party and raid members within 100 yards receive a 3/5% bonus to their critical strike chance.

    Wrathful Totems [PH]

    • 1 rank available
    • Causes your fire totems to increase the spell power of your party and raid memebers within 100 yards by 10%.

    Tier Eight (Left to Right)

    Booming Echoes

    • 2 ranks available
    • Reduces the cooldown of your flame shock and frost shock spells by an additional 1/2 seconds, and increases the direct damage done by your flame shock and frost spells by an additional 10/20%.

    Acute Overload

    • 3 ranks available
    • Increases the damage dealt by your elemental overload spells by 7/14/20%.

    Tier Nine (Left to Right)

    Astral Shift

    • 3 ranks available
    • When stunned, feared or silenced you shift into the astral plane, reducing all damage taken by 10/20/30% for the duration of the stun, fear or silence effect.

    Earthquake

    • 1 rank available
    • 20149 Mana
    • 35 yd range
    • 1.5 sec cast
    • 15 sec cooldown
    • You cause the earth at the target location to tremble and break, dealing 267 physical damage every 1 second to enemies within a 10-yard radius, with a 40% chance of knocking down affected targets. Lasts 10 seconds.

    Lava Flows

    • 3 ranks available
    • Increases the critical strike damage bonus of your lava burst spells by an additional 6/12/24%, and when your flame shock is dispelled your spell casting speed is increased by 10/20/30% for 6 seconds.

    Tier Ten (Left to Right)

    Shamanism

    • 5 ranks available
    • Your lightning bolt and chain lightning spells gain an additional 4/8/12/16/20% and your lava burst gains an additional 5/10/15/20/25% of your bonus damage effects.

    Lava Surge

    • 3 ranks available
    • Gives your flame shock periodic damage ticks a 10/20/30% chance to reset the cooldown of your lava burst spell.

    Tier Eleven (Left to Right)

    Thunderstorm

    • 1 rank available
    • Instant
    • 45 sec cooldown
    • You call down a bolt of lightning, energizing you and damaging nearby enemies within 11 yards. Restores 8% mana to you and deals 1794 to 2038 nature damage to all nearby enemies, knocking them back 20 yards. This spell is usable while stunned.

    Restoration Talent Preview

    Tier One (Left to Right)

    Improved Healing Wave

    • 5 ranks available
    • Reduces the casting time of your healing wave and greater healing wave spells by 0.1/0.2/0.3/0.4/0.5 seconds.

    Totemic Focus

    • 5 ranks available
    • Reduces the mana cost of your totems by 5/10/15/20/25%.

    Tier Two (Left to Right

    Improved Reincarnation

    • 2 ranks available
    • Reduces the cooldown of your reincarnation spell by 7/15 minutes and increases the amount of health and mana recovered when reincarnating by an additional 10/20%.

    Healing Grace

    • 3 ranks available
    • Reduces the threat generated by your healing spells by 5/10/15% and reduces the chance your helpful spells and damage-over-time effects will be dispelled by 10/20/30%.

    Tidal Focus

    • 5 ranks available
    • Reduces the mana cost of your healing spells by 1/2/3/4/5%.

    Tier Three (Left to Right)

    Improved Water Shield

    • 3 ranks available
    • You have a 33/66/100% chance to instantly gain mana as if you consumed a water shield orb when you gain a critical effect from yourhealing wave or riptide spells, a 20/40/60% chance when you gain a critical effect from your lesser healing wave spell, and a 10/20/30% chance when you gain a critical effect from your chain heal spell.

    Healing Focus

    • 3 ranks available
    • Reduces the pushback suffered from damaging attacks while casting any shaman healing spells by 23/46/70%.

    Tidal Force

    • 1 rank available
    • Instant
    • 3 min cooldown
    • Increases the critical effect chance of your healing spells by 60%. Each critical heal reduces the chance by 20%. Lasts 20 seconds.

    Ancestral Healing

    • 3 ranks available
    • Reduces your target’s physical damage taken by 3/7/10% for 15 seconds after getting a critical effect from one of your healing spells.

    Tier Four (Left to Right)

    Restorative Totems

    • 3 ranks available
    • Increases the effect of your mana spring totem by 7/12/20%, and increases the amount healed by your healing stream totem by 15/30/45%.

    Focused Insight

    • 5 ranks available
    • After casting any shock spell, your next heal’s mana cost is reduced by 15/30/45/60/75% of the cost of the shock spell, and its healing effectiveness is increased by 5/10/15/20/25%.

    Tier Five (Left to Right)

    Healing Way

    • 3 ranks available
    • Increases the amount healed by your healing wave and greater healing wave spells by 8/16/25%.

    Nature’s Swiftness

    • 1 rank available
    • Instant
    • 2 min cooldown
    • When activated, your next nature spell with a base casting time less than 10 seconds becomes an instant cast spell. Nature’s swiftness shares a cooldown with elemental mastery.

    Focused Mind

    • 3 ranks available
    • Reduces the duration of any silence or interrupt effects used against the shaman by 10/20/30%. This effect does not stack with other similar effects.

    Tier Six (Left to Right)

    Ancestral Resolve

    • 2 ranks available
    • Reduces damage taken while casting spells by 5/10%.

    Purification

    • 5 ranks available
    • Increases the effectiveness of your healing spells by 2/4/6/8/10%.

    Tier Seven (Left to Right)

    Nature’s Guardian

    • 5 ranks available
    • Whenever a damaging attack brings you below 30% health, your maximum health is increased by 3/6/9/12/15% for 10 seconds, and your threat level towards the attacker is reduced

    • 30-second cooldown

    Mana Tide Totem

    • 1 rank available
    • Requires 3 points in restorative totems
    • Instant
    • 5 min cooldown
    • Summons a mana tide totem with 10% of the caster’s health at the feet of the caster for 12 seconds that restores 6% of total mana every 3 seconds to group members within 30 yards.

    Improved Cleanse Spirit

    • 1 rank available
    • Requires 5 points in purification
    • Empowers your cleanse spirit spell to also remove a magic effect from a friendly target.

    Tier Eight (Left to Right)

    Blessing of the Eternals

    • 2 ranks available
    • Increases the critical effect chance of your spells by 2/4%, and increases the chance to apply the earthliving heal-over-time effect on the target by 40/80% when they are at or under 35% total health.

    Improved Chain Heal

    • 2 ranks available
    • Increases the amount healed by your chain heal spell by 10/20%.

    Nature’s Blessing

    • 3 ranks available
    • Increases your healing by an amount equal to 5/10/15% of your intellect.

    Tier Nine (Left to Right)

    Ancestral Awakening

    • 3 ranks available
    • When you critically heal with a single-target direct heal, you summon an ancestral spirit to aid you, instantly healing the party or raid target with the lowest health within 40 yards for 10/20/30% of the amount healed.

    Earth Shield

    • 1 rank available
    • 8635 Mana
    • 40 yd range
    • Instant cast
    • Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target for 1609. This effect can only occur once every few seconds. 6 charges. Lasts 10 minutes. Earth shield can only be placed on one target at a time and only one elemental shield can be active on a target at a time.

    Improved Earth Shield

    • 2 ranks available
    • Requires 1 point in earth shield
    • Increases the amount of charges for your earth shield by 1/2, and increases the healing done by your earth shield by 5/10%.

    Tier Ten (Left to Right)

    Tidal Waves

    • 5 ranks available
    • When you cast chain heal or riptide, you have a 20/40/60/80/100% chance to lower the cast time of your healing wave spell by 30% and increase the critical effect chance of your lesser healing wave spell by 25%, until two such spells have been cast. In addition, your greater healing wave gains an additional 4/8/12/16/20% of your bonus healing effects and your healing wave and lesser healing wave gain an additional 2/4/6/8/10% of your bonus healing effects.

    Tier Eleven (Left to Right)

    Riptide

    • 1 rank available
    • 6590 Mana
    • 40 yd range
    • Instant cast
    • 6 sec cooldown
    • Heals a friendly target for 2397 and another 3780 over 15 seconds. Your next chain heal cast on that primary target within 15 (yards, seconds?) will consume the heal-over-time effect and increase the amount of the chain heal by 25%.

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Categories: Cataclysm
  1. typhron
    June 10, 2010 at 2:51 pm

    There’s also a talent calculator, courtesy of MMO-Champion.

    http://www.wowtal.com/#k=.9dw.shaman to be precise. :v

    • June 10, 2010 at 3:17 pm

      Yep, it’s mentioned and linked to in the first few paragraphs 🙂

      • typhron
        June 12, 2010 at 12:57 am

        Well, MAYBE I SHOULD DO SOME READING.

        Also, WHY DOES EARTHQUAKE DO PHYSICAL DAMAGE?

  2. Anon
    June 12, 2010 at 10:05 am

    TBH I am a bit confused why you felt it necesary to copy all that from mmo-champ. if we wanted to we could have read them there. or studied the talent calculator also included there.
    I came here looking for a comment, an opinion on how it looks.

  3. Lightningrod
    June 12, 2010 at 4:49 pm

    I enjoy how they made u really choose which talents u want. The enhancement tree is also amazing for ele. The best spec I could come up with left out booming echoes and thunderstorm so u can get searing flames. Don’t remember the numbers right now, on an iPhone. I only hope mastery is based on points in tree and not final talent.

  4. Jenster
    June 15, 2010 at 4:45 pm

    I tried a resto shaman talent build and I found myself with way more points left over to play around with :O. Anyone else find this?

  5. June 15, 2010 at 6:56 pm

    I tried the same thing, but I had just enough to use up the talents if I took swiftness points out of Enhance for a good Resto build. That way I don’t have to consider a run speed chant on my boots.

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