Home > Raiding News > More Nerfs *Ahem*, “In Game Fixes”

More Nerfs *Ahem*, “In Game Fixes”

Some of you who were busy enjoying the new reset last night may have already noticed a few of the “in game fixes” that went live during the reset. For those that didn’t, here’s a quick run down.

  • Lord Marrowgar will no longer reset his agro at the end of a bone storm
  • Deathbringer Saurfang is now less likely to cast Blood Nova on targets affected by Mark of the Fallen Champion
  • Rotface will not cast mutated infection as quickly as the fight progresses (10 man and 10 man hardmode only
  • The duration of emerald vigour and twisted nightmares were increased for the Valithria Dreamwalker encounter
  • In both 10 and 25 man heroic versions of Festergut, malleable goo should no longer target player pets
  • Instability’s duration has been decreased from 8 seconds to 5 seconds in the Sindragosa encounter

In combination with the activation of Strength of the Wyrnn and Hellscream’s Warsong, Icecrown Citadel has seen quite a nerf this week.

I’ll be updating my own boss guides that are affected by the above changes this afternoon and on that note, look forward to a couple more coming soon!

Categories: Raiding News
  1. March 5, 2010 at 1:42 pm

    I think the only one we actually noticed as a guild was the Marrowgar one. As we pride ourselves on our attentiveness, this obviously means we are slacking!

  2. March 5, 2010 at 2:21 pm

    Ahhh, I did wonder if something weird was going on last night when we did Marrowgar. Now I know, thanks 🙂

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