Zone Wide Icecrown Citadel Buffs to Go Live.
MMO published that as of the US maintenance on the 2nd of March, the previously announced Icecrown Citadel raid buffs are now live on those servers. These were initially mentioned some time ago by a blue poster.
Currently, Strength of the Wyrnn or Hellscream’s Warsong are giving a 5% boost to both hit points and the damage or healing done of every member of the raid. Evidence suggests however, that there are higher rank versions of these two buffs allowing upto a 30% increase to the afore mentioned stats.
These buffs aren’t mandatory and each raid can choose whether or not they want to take advantage of this mechanism.
As a note to this, a visitor to my blog drew my attention to the fact that currently anyone in the raid can disable this buff. Once it’s turned off, there is no activating it again until the next reset. If you intend to make use of this buff, be sure to warn your fellow raiders not to go clicking! Thanks go out to Maker for notifying me of this.
In addition to the introduction of these option raid buffs the limited attempts on end wing bosses of the hard modes has been increased to thirty five.
While I think that it’s nice you can choose whether or not to take these buffs, there seems little reward (aside from personal knowledge) of not doing so. For those guild’s still progressing, I suspect most if not all will be taking the option for the sake of their PvE standings in relation to other guilds. There doesn’t appear to be any advantage (again, aside from a personal sense of achievement) to clearing all of ICC without using this buff. Perhaps they should have added a complimentary set of raid achievements to this mechanism for clearing without the use of these buffs?
I do wonder, therefore, if it’s not a tad hasty to be introducing these already. It’s been just a couple of weeks since the hard modes were accessible and already we have a mechanism to make progressing easier. (I wonder if we’ll see the increased versions of these buffs going live on a week by week agenda?)
In tBC, the nerfs to the PvE content towards the end of the expansion weren’t something you could “opt into” like this. There, they simply blanket nerfed the hit points and damage output of all raid bosses from Karazhan through to Sunwell in the pre-Wrath patch 3.0.
In addition it adds another layer of optional raid difficulty. We have normal modes and hard modes. In the case of some encounters, we’ve had multiple strengths of hard mode (thinking about Yogg for example). Now we also have the introduction of these optional raid wide buffs and indeed, they are going to come in varying “ranks”.
While there is still the Ruby Sanctum coming before the launch of Catclysm, I do ponder if progression through Icecrown Citadel isn’t happening a tad too quickly in light of the fact Cataclysm hasn’t entered beta nor do we have much of an inkling of a release date for it. Months of farming the same content is never popular before an expansion launch after all.
In conclusion, the optional buffs are here and best of luck to all my readers (and their guilds) who will be taking advantage of this to push on Icecrown progression tomorrow!