Home > Raiding News > Limited Attempts Removed From Icecrown Citadel Normal Mode

Limited Attempts Removed From Icecrown Citadel Normal Mode

February 9, 2010 Leave a comment Go to comments

European players woke today to the news that the limited attempts system implement in Icecrown Citadel so far is being removed from normal mode content after this week’s maintenance.

Limited Attempts Removed

From a personal point of view (and that of my guild), this is excellent news. While I enjoy “attempts” being facilitated as part of an achievement, such as the Tribute to Insanity mechanic in Trial of the Crusader, I really don’t like our attempts being limited when learning content. If a guild choose to spend hours or nights learning an encounter, they should be allowed to do so. Restricting our attempts on a boss and thus our time spent in an instance is tantamount to controlling our raiding time and that smells a little too much like an infringement of choice to me.

Various factors can interfere with the limited attempts mechanism. A player being disconnected (particularly for ten man guilds like ourselves) is pretty disastrous and is certainly likely to cost an attempt. Server instability is another huge issue. Many guilds will complain about insane lag spikes, particularly on Wednesday evenings. In the case of Eonar, these can be highly inconsistent and no sooner do you think everything has settled than are you suddenly greeted with six second casting delays. Losing precious attempts to factors outside of personal control is infuriating. It puts everyone in a foul mood and generally makes the process of learning accounts no fun at all and we are ultimately here for fun.

There is undoubtedly an argument that states the better and more skilled guilds shouldn’t need so much time to learn encounters. Equally everyone had access to the PTRs allowing them to sample the content before it went live. For most people however, learning is a process of repetition and removing this mechanism allows guilds to spend as much time as they wish progressing on the normal content.

So thumbs up for removing this at last. Sadly, the incoming hard modes remain unaffected but this is a step in the right direction. Undoubtedly we will see the restricted attempts removed from these also after a couple of months as it is the only obvious way to remain faithful to their ethos of allowing all players to see all content.

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Categories: Raiding News
  1. February 9, 2010 at 11:10 pm

    I’m not sure how I feel about limited attempts. In some ways, anything we wipe to 20 times is probably going to leave us out of raiding time anyway. On the other hand, it’s so easy to lose an attempt for reasons like you give – people DCing and server lag being particularly harsh candidates – and it really goes against the lockout-extension thing too.

    I guess it does encourage you to farm more “easy” bosses if you can’t manage to kill a Wing boss, but shouldn’t that be a decision taken by raid leaders rather than by raid architecture?

  2. Harry
    February 10, 2010 at 9:28 am

    Personally i liked the limited trys. It made our guild go from top 10 guild on our server to top 3 guild.
    We only raid 3 hours and 3 days a week and we noticed that those who had been in the top ten on our server where relying mostly on their choice to raid 16-20 hours a week.

    I dont mind it that much, but its a fun observation.

    And about Blizzards statement that everybody should experiance the content will stop at normal mode, the hard modes are made for those that need a bigger challange.

  3. February 10, 2010 at 11:55 am

    For me, the frustration I’ve been feeling from not downing a boss because we run out of attempts is huge. Particularly, when we have finally gotten a working strat, everyone knowing what they are doing and then run out of attempts with a low % wipe.

    On the other hand, I appreciate what you’re both saying and ironically, I think it applies to us somewhat more than I first thought.

    We share a server with a couple of large twenty five man guilds that run ten man content very early in the afternoon. At the moment, our progress is close to matched (even with their extensive PTR time). With unlimited attempts I suspect this would be a very different story because they can certain field raids at crazy times and they could simply “out raid” us.

    Thank you both for your comments 🙂

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