Home > Raiding News > Zone Wide Icecrown Citadel Buffs to Go Live.

Zone Wide Icecrown Citadel Buffs to Go Live.

MMO published that as of the US maintenance on the 2nd of March, the previously announced Icecrown Citadel raid buffs are now live on those servers. These were initially mentioned some time ago by a blue poster.

Currently, Strength of the Wyrnn or Hellscream’s Warsong are giving a 5% boost to both hit points and the damage or healing done of every member of the raid. Evidence suggests however, that there are higher rank versions of these two buffs allowing upto a 30% increase to the afore mentioned stats.

These buffs aren’t mandatory and each raid can choose whether or not they want to take advantage of this mechanism.

As a note to this, a visitor to my blog drew my attention to the fact that currently anyone in the raid can disable this buff. Once it’s turned off, there is no activating it again until the next reset. If you intend to make use of this buff, be sure to warn your fellow raiders not to go clicking! Thanks go out to Maker for notifying me of this.

In addition to the introduction of these option raid buffs the limited attempts on end wing bosses of the hard modes has been increased to thirty five.

While I think that it’s nice you can choose whether or not to take these buffs, there seems little reward (aside from personal knowledge) of not doing so. For those guild’s still progressing, I suspect most if not all will be taking the option for the sake of their PvE standings in relation to other guilds. There doesn’t appear to be any advantage (again, aside from a personal sense of achievement) to clearing all of ICC without using this buff. Perhaps they should have added a complimentary set of raid achievements to this mechanism for clearing without the use of these buffs?

I do wonder, therefore, if it’s not a tad hasty to be introducing these already. It’s been just a couple of weeks since the hard modes were accessible and already we have a mechanism to make progressing easier. (I wonder if we’ll see the increased versions of these buffs going live on a week by week agenda?)

In tBC, the nerfs to the PvE content towards the end of the expansion weren’t something you could “opt into” like this. There, they simply blanket nerfed the hit points and damage output of all raid bosses from Karazhan through to Sunwell in the pre-Wrath patch 3.0.

In addition it adds another layer of optional raid difficulty. We have normal modes and hard modes. In the case of some encounters, we’ve had multiple strengths of hard mode (thinking about Yogg for example). Now we also have the introduction of these optional raid wide buffs and indeed, they are going to come in varying “ranks”.

While there is still the Ruby Sanctum coming before the launch of Catclysm, I do ponder if progression through Icecrown Citadel isn’t happening a tad too quickly in light of the fact Cataclysm hasn’t entered beta nor do we have much of an inkling of a release date for it. Months of farming the same content is never popular before an expansion launch after all.

In conclusion, the optional buffs are here and best of luck to all my readers (and their guilds) who will be taking advantage of this to push on Icecrown progression tomorrow!

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Categories: Raiding News
  1. pewter
    March 3, 2010 at 11:31 am

    In terms of the speed of progression, I remember coming across an interesting post on comparing how long it took to down various Ulduar hardmodes compared to Sunwell Plateau and ICC. Here we go.

    It would be interesting to see that data for Vanilla bosses as well. Personally I am on a guild that hasn’t actually cleared Putricide, Blood Queen or Valithria/Sindragosa on 25 man yet, so I cannot personally comment.

    • March 3, 2010 at 1:17 pm

      That post is quite fascinating, thanks for bringing it to my attention. I was in a guild that progressed through pre-nerf Sunwell (we got a M’uru kill before the huge patch 3.0 nerf, but sadly not Kil’Jaeden) and Sunwell certainly felt harder to me than the content these days. Looking at those release versus kill dates, however, things seem to be keeping a remarkable constant (with the exception of Yogg 0 which is still a hard achievement even now).

      I would have personally liked them to hold off with these nerfs for a while longer and it would have been really interesting to then see the % of guilds that completed ICC hard modes by x date versus the % that completed Sunwell Plateaux in a similar time frame. I know Blizzard’s reasoning for not making another Sunwell was that such a small % of the player base ever saw it in it’s pre-nerf state.

      Did tBC see such a huge difference in the skill level of guilds between the very top tier guilds down to the average level?

      Perhaps this is a case of us all looking back with rose-tinted glasses. Players from Vanilla always claim that was WoW’s best raiding time. You’ll frequently hear people saying the raiding was much harder, epics were truly earned etc. Are those who started in tBC doing the same with Sunwell then perhaps? “Back in our day… Raiding was actually hard.. Sunwell took forever!”

      I was looking around last nights for the dates that the beta for Wrath of the Lich King went live. I was fortunate to get a friends and family closed beta account and I had that from early April time I believe (possibly the end of March). Wrath then launched in November. Patch 3.0, the Wrath content patch and the huge nerf to Sunwell went live on the 14th of October for the U.S servers.

      When I was reading about the ICC buffs last night, it felt slightly like we were stepping in the direction of nerfing the last “large” instance of the expansion. Yes, we have the Ruby Sanctum but all the evidence suggests that will be a short instance, much like Obsidian Sanctum but will begin an area of lore leading towards the release of Cataclysm.

      As far as I know, I’ve heard no whispers or rumours that Cataclysm is in friends / family beta (although I did hear one suggesting that they’re removing this stage of beta or at least reducing it). Assuming Blizzard test the expansion heavily as they did Wrath, I’d guess we’re still on track for an Autumn / Winter release. Given that…. it feels very fast to be bringing in the ICC buffs / nerfs so soon after the hard modes have been unlocked. I can see their logic in doing so. I appreciate they want as many people as possible to see their content, I just wish they’d held off a little bit longer. Deep down, I’m probably hoping that Blizzard know something I do not. I don’t want to see the game go into a pre-expansion style slum where people are so bored of farming the same old content for months and months on end. Nerfing ICC and pushing people through faster with no solid dates for Cataclysm feels a little like that.

      All this said, Cataclysm release dates are purely speculative and I’m purely jumping to conclusions.

      Thanks for drawing my attention to that post. I’m going to save those dates and perhaps incorporate them into an article at some stage. Of course, the one major thing to keep in mind is in regards to the limited attempts system implemented in ICC. I wonder what the dates would have been like for Sunwell if the same limited attempts were seen there. In the specific case of my guild, we would spend FOUR nights a week (4 hours at a time) on M’uru. Sometimes, it would be slightly higher than this depending upon how fast we cleared on the first evening. As I’ve mentioned in another post elsewhere, I would burn through mana pots during that time (obviously before the mechanic to stop chain potting was introduced).

      Given the sheer amount of hours some of the top guilds will dedicate to this game during content, I’d love to know how the actual number of attempts before a boss dies compares also.

      Personally, I don’t like the limited attempts on bosses. I don’t like that you can lose a valuable attempt to a disconnect or other such external factor. I’ve always thought it was up to the individual players (and their guilds) to regulate their raiding hours rather than Blizzard feeling the need to “save us from ourselves” which is what it feels like by saying “no, you can’t just keep trying”.

      And I have rambled for far too long……………… ;)

  2. Maker
    March 3, 2010 at 2:09 pm

    Just as an FYI and maybe a warning you can add to your article, but currently ANYONE in the raid can disable the buff. There’s no way to turn the buff back on without resetting the instance. We were halfway through the first set of trash before we noticed that the buff was missing.

  3. pewter
    March 3, 2010 at 2:44 pm

    Rambling is good! I think I saw a comment somewhere that the limited attempts mechanic is not one they want to use in Cataclysm.

    I was shocked that they introduced the raid buff so soon, but I suspect it is partly an experiment for raiding in Cataclysm

  4. March 3, 2010 at 2:50 pm

    Thanks for the heads up Maker – knowing some of my guild, there’s a couple of individuals who can be a tad too clicky happy ;)

    I’ll make an amendment to the article this afternoon!

    • Maker
      March 3, 2010 at 9:10 pm

      So long as you aren’t saved to the instance, you can run out and reset it, but otherwise, you’re screwed. So you may want to slightly amend your update. We were almost at Marrowgar and had to run out and clear trash again.

      At least other readers will be aware that they’re not totally screwed if they’ve only downed trash.

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